12 # define I_BEHAVIOR_H_
14 # include "Graphics/i_object.h"
virtual ~IBehavior(void)
Destructor.
Definition: i_behavior.h:28
Define the interface of an object.
Definition: i_object.h:24
Contains all the class that define the graphic environment.
Define a behavior for a collider.
Definition: i_behavior.h:22
virtual void Update(IObject *obj)=0
Update the object that have been affected the collider.